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- 3d Animation Production Pipeline
- Download 3d Animation Production Pipeline Pdf Free Windows 10
This database of free film production templates and filmmaking documents are dedicated to making sense of the various, oftentimes confusing, facets of the filmmaking process. The following templates are designed to help directors, producers, screenwriters, cinematographers, 1st ADs, editors and others.
Examples of pipelines
I ended up going with the first one as it made more sense when it cam to my animation, as it was more simple and short compared to other animations.
Story board -mine
the story board of an animation shows of the rough scenes with rough drawings to represent the actions of the character/s involved within the animation aswell as working out the size of the shot and angle of the shot varying in every scene, this helps give the animator a better idea before stating the animation from the beginning. i found it really helpful to create a storyboard cause if gave me a solid plan as to what i was going to do, the story board itself was quite easy to make and not to hard to figure out.
designing the character/s are very important as they are going to be the main things that you animate and having a solid idea of what the character looks like will make the animators job a lot easier although in early stages of development designs can change rapidly, these designs usually require various sketches of the same character before one is chosen that also includes clothing. i have had these characters in my head for quite a while i didn’t really go through variations as i was very pleased with the first design, designing them did not take too long as i tried to keep them simplistic.
Animatic -not mine
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An animatic is pretty much a moving storyboard, with all the rough ideas laid out from the story board the animators will then take what they have into a program and animate as quick as possible with little movement so they can get an idea of what the movements will look like in the scene with the various camera angles, keep in mind this is all still rough. I never ended up making an animatic for my animation as i felt i didn’t have enough time i ended up almost skipping this step although the key poses acted as a bit of an animatic.
this is when the whole thing starts to come to together, when you have your finalized character and blocked out animatic its time to start animating the actual scenes and by starting this you will begin to have a finalized look to your animation. as for how i animate, i first begin with the legs animating the key poses as it makes it easier when adding the torso later on, once the scene has been animated with the legs i move onto adding the torso drawing adding it where it would be attached, and changing it when necessary, such as a different angle. Once the torso has been added, the legs and torso move well together i then move onto animating the arms as they will usually have quite a bit of movement but it this case i ended up up keeping his hand in his pockets. when the character is animated and is going smoothly i animate anything extra such as a fire in the background.
Clean up -not mine
cleanup is pretty much what you would expect after roughing out all the animations and everything has been approved you move onto doing clean outlines for the entire animation on every frame. due to time constraint i was not able to end up cleaning the animation and it ended up staying quite rough.
and once everything has been cleaned coloring is next and one of the most important as it completes in bringing the animation to life and is one of the final touches made to the animations. although i was not able to clean up my animation i decided to add some colour to the character so he would stand out form the background although i only used one colour so you could identify him.
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Composting and final edit
Compositing is the combining of visual elements from separate sources into single images, creating the illusion that all of the elements are actually part of the same scene. the final edit is pretty much the absolute final touch made to the animation in order to make sure everything is correct.
3d Animation Production Pipeline
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